Frontier Trader Lilith
Frontier Trader Lilith
The merchant ship that carries the PCs across the Spinward Marches.
*d6 Default for other uses
Also see Sekugun.
- -2 Structure
- -1 DM to repair
- 50% extra maint costs
- Contaminated cargo hold
The Boudicca ‘Boodie’ 400-ton Frontier is intended for use in “wild space”, delivering personnel and cargo into regions that would be considered too risky for regular civilian vessels. Well armed, and armoured, the Frontier Trader makes for a prickly target for pirates. The armour and weapons do come at the cost of cargo capacity, limited to half that of a ‘Fat Trader’. The Frontier Trader an expensive ship to run on the well regulated mains of the Third Imperium. The designers have partly accounted for this shortcoming by fitting two expandable fuel bladders in the lower cargo hold. With the fuel bladders extended, the Frontier Trader is capable of jump 3. If cargo capacity is more important than jump range, the bladders pack away, freeing up an extra 40 tons of hold space.
It appears that the designers’ at Imperialines intended that the Frontier Trader be capable of turning into a dedicated warship, or Q-Ship. There are structural mountings that would allow the belly cargo hold to be converted into a weapons bay, capable of mounting a double fusion gun. There are no registered examples of these variants, suggesting that Imperialines never managed to attain licensing. Maybe the Navy thought that they’d end up in the hands of pirates.
Sometimes called ‘the flying turtle’ because of the hull’s armoured panels. They make it clear to observers that the ship is designed to enter harms way, and come out flying on the other side. The lower deck protrudes from the ‘saucer’ section, robbing the ship of any claim to grace. Though this ungainly arrangement allows easier cargo transfers, via the large forward facing ramp, which is the most direct way of entering the ship. There’s an emergency airlock on the underside of the hull, although this isn’t accessible from the ground. There are a further two airlocks at the rear of the top deck, leading out along narrow walkways between the outboard thrusters and the main hull. Retractable ladders allow these airlocks to be used as exits, though without the ladders they’d be inaccessible from the ground.
When landed, the Frontier Trader rests of four oversized landing legs, that fold into the belly deck on take-off. The final means of entry would be by the 20-ton launch that enters the ship via dorsal port on the top deck.
1./3. These 20-ton bays can quickly convert into extra fuel tanks, extending the ship’s jump range to 3.
2. Lower cargo hold, usually reserved for heavy duty cargo. A cargo elevator, at the rear of the hold is used to transfer upto a ton of cargo between any of the three decks. Personnel move to the next deck using either the lift shaft or manual hatch.
4. Upper Hold. This area is reserved for lighter cargo, and any passenger luggage. There are Heavy duty hatches to port and starboard that lead to the Engineering bays. To the front is an iris valve leading to the passenger common room.
5./22. Engineering bays, providing access to the ship’s jump drive, as well as limited workshop facilities for simple repair work.
7./23. Power plant access ducts, allowing for inspection and repair of power plant machinery.
6./24. Thruster access ducts, allowing inspection and repair of the ship’s manoeuvre drives.
8. Main passenger common room, including a dining area recreational facilities. The forward and aft Iris valves will only operate for crew members, or if an emergency is declared. This helps restrict passengers from accessing the hold or crew areas, and makes hijacking somewhat more difficult.
9./16. Port and starboard passenger lounges, offering comfortable areas to relax. Both lounges contain secured hatches to the engineering bays. These hatches are used for emergencies only, and are normally locked.
10-14. Port side staterooms
17-21. Starboard side staterooms
15. Access corridor leading to a secondary lift shift that leads up to the top deck. The manual hatch that leads both to the top deck and down to an emergency airlock on the ship’s underside.
25. The bridge contains 4 command stations. Normal operation only require that a pilot and co-pilot (navigator or captain) be present. During take-off/landing or a combat situation all crew stations will be filled.
26./27 Forward gunnery stations
28. Crew common room.
29./31./32./33. Double occupancy crew staterooms.
30. Captain’s stateroom
37. Leliana’s Sick Bay Area (somewhat larger than the schematic shows)
34./38. Access corridors leading to the ship’s 10 low berths (5 in each corridor). At the end of each corridor is an airlock that lead out into a narrow channel between the thruster and the rear of the hull. To get to the ground requires a climb down a retractable ladder.
39. Dorsal gunnery station.